Re-discovering a classic: Mario Kart DS
I’ve always been a fan of the Mario Kart series and owned all of them (I think) on various formats. I joined the party late when I bought a SNES just as it was dieing and people were thinking the Mega CD was the good idea. I picked up a cheap copy in Electronics Boutique (now GAME) for about 15 pounds (strange keyboard doesn’t have pound sign..) and rushed home to see what all the fuss was about. I had a minor obsession back then (and still do a bit) with any kind of spite scaling or 2D warping tricks like the SNES’s “Mode 7″ effects so Mario Kart was a dream come true after the basic effects of the Megadrive (Genesis in the states).
After that there was a huge gap before Mario Kart 64 which was both amazing (to have something new) and disappointing (had some truly boring tracks) at the same time. After an equally long gap the game moved to the portable platform of the gameboy where a kind of retro style game was born, it was actually really good but because it wasn’t very mainstream it was hard to find people to play against (one of Mario Karts strong points).
Eventually we get to the Gamecube and double dash which was allot of fun but did put in a dual driver mechanic and complex drifting that made it allot harder for casual players to compete against any semi skilled players.

Mario Kart DS with the very useful mini map.
Finally we have the new DS and Wii versions, I bought the DS version at launch played it a bit and kind of forgot about it then the Wii version came out and I played that instead because somehow I’d assumed that a “nextgen” version somehow = better. The Wii version brings various control methods, new and pointless weapons and some gimmicky courses to the mix and generally feels more confused and complicated (somehow more so that having two drivers per kart in double dash). This isn’t to say its bad just a bit forced and not quite as much fun as it could be.
Today I went back and played the DS version, its has one character per kart, a restrained number of useful powerups, amazing course design with a bunch of classic SNES and Gameboy tracks, online and wireless multi-player (with single catridge download play) and the best controls of any game in the series with only one simple control setup and no crazy complicated drifts to upset beginners. I’ll definatly be spending more time playing the definative Mario Kart game (at least in my opinion).